5 Ways how VR is improving knowledge retention rates in Education Industry

5 Ways how VR is improving knowledge retention rates in Education Industry
7 min read
11 January 2023

It has been extensively explored and examined how to increase information retention rates in the educational sector. With new technological advancements come new opportunities to accomplish this by forming effective partnerships between facilitators, learners, and innovators. Here we have mentioned 5 ways that virtual reality(VR), which is a much-anticipated technology in this regard, is presently enhancing or will improve the information retention rates if used successfully in the education and training sector:

1. Offering a Visual Learning experience

Virtual reality offers visually appealing content and brings a whole new set of environments to cater to your needs and requirements in the applications you use. This is not intrinsically made to amuse you; instead, it is made so that you immerse fully in that environment, replicating your actions from the real world into the virtual realm. Offering a visual learning technique that lets you visually explore and learn things you want to understand, probably offered in a textbook for instance. You can do so with a Simulanis application designed for learning and using VR kits such as the Head-mounting-displays (e.g. Oculus).On a separate note, it will amuse you nonetheless. Visual learning increases knowledge retention rates, primarily because of the ease with which the content is provided to the learners, which is not only effective but gives learners access to more in-depth information in a 3D environment in the shortest amount of time spent, with a complete understanding of the concept. For example, it may be related to the intricate process flows that control how a plant operates as a whole, or it may be the inner workings of complicated equipment used in various operations.

Amazing audio experiences enhance the VR experiences, further boosting user engagement. The VR kits are integrated with haptic, sensors, and other useful items that help enhance interaction in the VR world more effectively. In addition, VR takes care of kinaesthetic learners (where the learner learns more effectively through touch, physical interaction, and movement).

2. Promoting Learn-by-doing methodology

The learn-by-doing methodology is well-known but significantly compromised by the education industry at large. Only by doing do we get to unravel the instructions and understand complicated procedures, or even conceptual knowledge, for that matter. As the mind is compelled to work more in a realistic environment, information is continuously evaluated with a constant focus on learning and the application part, dramatically increasing the retention rate. In traditional approaches to learning, learners are expected to learn and cram instructions, but their actual learning in a real environment is not tested. VR training bridges that gap pretty unequivocally. Even AR learning experiences help to address this with great success rates.

 

3. Providing an intensive and immersive learning experience

Providing an immersive experience is at the heart of any VR training experience, and while you learn in the VR environment, it becomes critical as to how immersed a user is in the learning experience. This is also applicable for use in the entertainment industry; for example, customers are provided access to interactive VR experiences, after which you can connect with them more effectively in a VR environment wherein they are allowed to explore various aspects of the story you are trying to convey. It could be the way you develop your products and how you take into consideration of the product life cycle (e.g. the impact made on the lives of the people) with certain rules and procedures in place while allowing them to explore inner realities, or it could be some other story that you are trying to portray. The catch is the ‘storytelling’ experience and the level of detail you put into creating that experience exclusively for the learners or customers. VR learning experience provides a more thorough, more detailed, user-friendly, and compelling content distribution platform where users can explore multiple levels of exploring knowledge created by the developers while interacting with the objects in the VR environment. Learners also receive specific call-outs that keep them informed at all stages of the learning process. “If you are not immersed, you are not learning”

4. Emphasizing attention to detail

We all have gone through tedious workbooks with all the knowledge stored in the text format, and at times allowing us the benefit of 2D images to help us relate better. But that is not sufficient; in this fast-moving world, knowledge requirements are high and time constricting. The users need to learn fast and apply faster. This is where VR training comes in quite handy. The remarkable level of detail that can be configured in a virtual environment has no boundaries; you can develop and deploy the highest level of information in interactive and immersive environments supported by text, audio, and physical movement-based interactions. What you can learn through textbooks or lengthy manuals in days, you can now learn and apply within a few minutes or hours in VR (depending on the nature of the content and its length)

5. Easily accessible and assessable, enabling a self-paced learning experience

The learners can now learn, apply and repeat to gauge their performances and explore the VR world to understand more about the complex processes at work” they can go on a learning spree at their convenience.At the same time, the systems in place track their development in the learning process. They frequently find it engaging, and their competitive nature often wins out. This fosters a learning environment where tests are taken seriously, although unknowingly. The timed tasks that are in place test their judgment, and over time they become considerably better. They don't have to worry about travelling to far-off business offices, especially for training, and can learn at their own pace thanks to the accessibility of VR.

Any remote location can implement and integrate the training. For self-paced learning, we still advise that the learners stick to strict deadlines to test the VR environment once the training modules are finished and dig deep into the VR environment during the final learning phase, where they are free to explore as much as they like.This is because the standardised SOPs and guidelines provide the learners with a precise road map to follow in the VR training module during the learning phase. In the VR environment, keeping track of and monitoring the learning outcomes is simpler.It has complications, but it also simplifies evaluating the effectiveness of the training methods in place. The effects of VR training have become more apparent over time, and from our experience, they have been incredibly positive.

Do connect with us if you are looking out for some interesting VR training modules to be developed to enhance the learning experience for your learners while reducing your training budgets significantly on connect@simulanis.com

 

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Simulanis is a multi-award winning XR technology company dedicated to delivering excellence in creating some of the most engaging, interactive and immersive AR-...
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