Holy Priest Build-Heal and Raid!

5 min read

World of Warcraft players need not look any further -The Holy Priest Build is here, giving its users the ultimate benefit of healing; and 5-man dungeons are where they all headed to try out their new talent!

The benefits...

Holy Priests, if you are looking to dazzle off some of your heroic abilities, you would find the Circle of Healing as your most advantageous talent. You can use this spell to heal your party members, if ever such a situation arises; since most players are within the 30 yard range, this spell becomes most effective tool to heal them. The added benefit of this spell for the Priest is that he doesn't need to separately ensure all his players are topped up with it.

This is a great help to provide as an impressive healer for heroics as well as the 5 man dungeons. It can help in providing versatility to the players making such instances go promptly.

The best of Holy Priest Build...

There is variety available to choose from, following gives an overview for the ones that are highly rated by many.

Improved Renew 2/2 -Renew spell increases the capacity to heal by 10%
Rapid Renewal 1/1 -global cooldown of priests Renew is reduced by 1 second
Divine Touch 2/2 -heals the target instantly at the rate of 10% of the total periodic effect
Twin Disciplines 3/3 -you will acquire a 6% increase in Shadow and Holy spell damage and healing through this
Test of Faith 3/3 -like its name it gives a 12% boost to healing on friendly targets
Empowered Healing 3/3 -this lives up to its name as it increases the healing done through Flash Heal, heal, Binding Heal and greater Heal by 15%
Divine Fury 3/3 -casting time of Smite, Holy Fire, Heal and Greater Heal spells is reduced by 1
Desperate Prayer 1/1 - one of the favorite part that instantly provides healing to the caster for 30% of his total health
Surge of Light 2/2 - another of the much appreciated benefit of this is blooket code how it gives the player a 6% chance to heal instantly without costing mana.
Inspiration 2/2 - within 15 seconds of your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Mending, Prayer of healing, or Circle of Healing spell effect, the targets physical damage is reduced effectively by 10%.
Tome of Light 2/2 - the cooldown of holy word spells declines by great amount of 30%
Spirit of Redemption 1/1 - although the priest upon his death is unable to perform any significant tasks for instance he is incapable of moving, attacking, or even be attacked, nor any spells or effects can he be targeted upon him since he becomes the Spirit of Redemption. However, he can wisely cast spells of healing without any extra cost; although it is essential for him to die once the effect ends. This is an imperative part of the build.
Serendipity 2/2 - this lasts about 20 seconds. It's of a great use, stacks up to two times. A Blinding Heal or a Flash Heal, when taken into effect, with this build, the next spell of healing is reduced by 20%. Additionally, the mana cost is also cut down by 10%.
Revelations 1/1 - While within Chakra, this gives you an added benefit of transforming into a different ability based on that state you are in. it's important to note here that one Sanctuary is allowable to be active at a given point in time.
State of Mind 2/2 - a six second moderation is given to the cooldown of your Chakra
Circle of Healing 1/1 - with this, you get the advantage to heal up to a 5 friendly party or within 30 yards of the target you can raid members, for 2309 to 2551. Point to note: it gives high preference to the severely injured members
Guardian Spirit 1/1 - in need of assistance to watch over the friendly target? This lets you call one from a guardian spirit. This spirit then increases the healing by 40% side by side preventing the target from death by sacrificing itself. Although this sacrifice ends the effect, it lasts 10 seconds to heal the target by 50% of their maximum attained health

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