Blizzard Entertainment has made some of the most drastic changes to World of Warcraft in order to regain support of the worlds most popular MMO.
The changes are vast and many players have been complaining that Blizzard has made leveling much too hard with this new expansion. The statistic crunch has proved to change the way players run solo content as well as how dungeons and raids are played, but did they really make it harder to level?
The answer to that has more to do with how you prefer to level characters.
Let's take a look at a few different ways you used to be able to level:
Leveling through Battleground PVP - While you can still level toons through PVP, it has not been a viable option for quite some time and is probably the slowest method for getting a character to the level cap.
Leveling though dungeons - This has been the source of most of the push back heading into Battle for Azeroth as many players love bringing up their new characters through dungeon running. The changes to the game have made dungeons much slower. Gone are the days of just rounding up enemies and mowing them down. Players most proceed in dungeons with caution which has slowed down the ability to level considerably.
Leveling through questing - While the statistic crunch has made killing enemies a little bit slower, Blizzard has always preferred that players level toons via the quest lines in the game. This is where you will follow the various story lines or "lore" of the game. Questing remains the absolute fastest way to level in World of Warcraft and even more so with the new expansion.
Players are starting to look for and install questing guide add-ons that have play booklet not really been necessary for a few expansions and many have either disappeared or simply are no longer updated.
While the in-game quest tracking allows you to know what quests you need to complete, there is very little in the way of and efficient method for picking up and completing the best quest in the most efficient order.
Questing guides were a huge part of World of Warcraft from the very beginning. I can remember the old written guides in PDF format. WHile these guides were very well written, it was a bit of a pain having to constantly stop playing to read what to do next and then go back to the game. It kind of took the natural flow of play out of the game.
Soon after the Burning Crusade expansion, add-ons starting bringing live in game guides into play and the speed of leveling really took off.
This went on for several expansion until Blizzard started making changes in the game to make leveling way to easy for many long time players and I believe was a major source of the loss of millions of game subscribers.
World of Warcraft Battle for Azeroth reverts the game at least partially back to the glory days of WoW leveling where you had to earn your ranks. It's certainly not as hard as it was in the beginning, but they have made strides to put some more challenge back into the game.
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