GTA: The trouble with cheats

(Warning: techy) The cheats in the trilogy were activated by simply typing a sequence of characters. On PC the sequence would be something like ILOVESCOTLAND to make it rain or GUNSGUNSGUNS to give the player loads of weapons. The game remembers the last 20 or so keypresses and every time a new...
24 November 2023 ·
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· 4 · May I

GTA: Bugs bugs bugs

During gta3 the game was buggy during most of its development. This happened because we started the game from scratch and also used a new rendering engine (RenderWare) that was also not all that mature at the time. Through most of development, it was rare to play through a mission without a crash h...
24 November 2023 ·
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· 4 · May I

Is gta3 network game?

Since gta and gta2 had a LAN (network) game, we felt gta3 should have one too. I spent around a month implementing the network game. At this point there was a basic death match. Players could drag each other out of cars and players could kill each other. When a player died, the killer would get a p...
24 November 2023 ·
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· 2 · May I

GTA: Why so many cars of the same type?

Memory in the Playstation2 was limited. This is why we could only have a limited number of vehicles in memory at the same time. I think there was only room for about 7 of them. This meant the game could load a selection of 7 vehicles out of the total of around 80. It seems this would result in enou...
24 November 2023 ·
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· 2 · May I

Distractions: Agent & Z - GTA

Making games is hard word and after a while you really want a change. After Vice City there was a sense within North that it would be nice to do something else. Something that wasn't gta. Some of the artists wanted to do a zombie survival game. Programmers like fantasy. Artists like zombies. Not s...
24 November 2023 ·
0
· 2 · May I