Mojang Reassures Minecraft Fans about Microsoft Deal

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Mojang reassures Minecraft fans about Microsoft deal



The boss of Minecraft-maker Mojang has reassured fans worried about what will happen when Microsoft takes over.



A $2.5bn (PS1.5bn) deal that will see Microsoft acquire Mojang was announced in mid-September.



However, Vu Bui the chief operating officer of Mojang said there were no plans to alter the game or what people could do with it.



The feedback from players will be crucial in helping to grow the game, he added.



"Nothing's likely to change," stated Mr Bui. We have no plans on anything changing and obviously I'm not able discuss the details and I don't know everything , but we're here, the game's still here and it's business as normal."



Open view



Mojang said that he had always attempted to keep alive the enthusiasm that made the game so popular.



"Maintaining that authentic culture is a real challenge," he said. It's a culture that respects the community and allows them to play however they want to in the game.



"It is absolutely our intention and always has been, to carry on with this," he told the BBC in an interview at London's Olympia exhibition centre , where he was giving a keynote speech at the Brand Licensing Europe trade show.



Mr. Bui acknowledged that the deal was "still in the process of being finalized" however, he said that Mojang's goal was to continue working closely with its vast community of players.



Many block-building enthusiasts have expressed their concern about what will happen when Microsoft gets full control.



Minecraft creator Markus Persson, aka Notch has written about his reasons for approaching Microsoft and stated that He was handing it over because it was becoming an overwhelming task for him to run.



He wrote, "I can't take responsibility for something like this," shortly after details of the deal were revealed.



"It's not about the money," he added. EXTREMECRAFT "It's all about my sanity."



Mr. Bui said there would undoubtedly be some changes in the coming years, but these would still be based on the input, comments and feedback of fans.



The current system, where Minecraft developers share what they are working on for a long time before it is added to the game, would continue.



"We don't keep features secret," he said.



Mojang began to display the new titles they were developing, even though he wasn't aware of the details.



When they were ready, said Mr Bui, Mojang would let players play the first versions of a game, and then help the creators refine it and help it become an official commercial property.



Similar methods were used in Minecraft and Mojang decided to replicate the procedure because it had been proven to help developers when they worked on the development of a project.



It was not about replicating the success of Minecraft to create a game that was as well-liked. It was more about having faith in the overall strategy, said Mr. Bui.



He stated, "We believe that model." "Regardless of the art form you choose, people should certainly focus on what they believe in regardless of whether or not it is successful.



He said, "That's a noble endeavor."



Mojang also stated that he believed it was wrong to attempt to manage the Minecraft community or determine what can be done with it.



He said that it was better to move out of the way.



Mr. Bui said that sometimes people are most creative when they are given the freedom to do what they like. While you should give them some guidelines and guidelines, they are able to come with more innovative ideas than we can.



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29 September 2014

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